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https://git.crafterpika.cc/crafterpika/SplatTool-public.git
synced 2026-08-17 10:42:15 +02:00
a little bit of cleanup
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parent
d40ad03bad
commit
f46a4e8283
3 changed files with 48 additions and 49 deletions
36
Func.cs
36
Func.cs
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@ -202,34 +202,26 @@ namespace Func {
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}
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public static string EquippedHeadgear() {
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public static string EquippedGear(string slot) {
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try {
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var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
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switch (slot.ToLower()) {
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case "headgear":
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return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x188))}";
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} catch {
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return "Game not fully loaded yet...";
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}
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}
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public static string EquippedClothes() {
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try {
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var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
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case "clothes":
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return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x180))}";
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} catch {
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return "Game not fully loaded yet...";
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}
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}
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public static string EquippedShoes() {
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try {
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var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
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case "shoes":
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return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x184))}";
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} catch {
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return "Game not fully loaded yet...";
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}
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}
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public static string EquippedWep() {
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try {
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var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
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case "weapon":
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return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x18C))}";
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default:
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return "";
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}
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} catch {
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return "Game not fully loaded yet...";
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}
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@ -153,21 +153,28 @@ namespace ModMenu {
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Program.writeUInt32((uint)(p_save_start + 0xA5B4), amount);
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}
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public static void ChangeEquippedHeadgear(uint WeaponSetID) {
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public static void ChangeEquippedGear(uint id, string slot) {
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var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
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Program.writeUInt32((uint)(p_save_start + 0x188), WeaponSetID);
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switch (slot.ToLower()) {
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case "headgear":
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Program.writeUInt32((uint)(p_save_start + 0x188), id);
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return;
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case "clothes":
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Program.writeUInt32((uint)(p_save_start + 0x180), id);
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return;
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case "shoes":
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Program.writeUInt32((uint)(p_save_start + 0x184), id);
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return;
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case "weapon":
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Program.writeUInt32((uint)(p_save_start + 0x18C), id);
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return;
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default:
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return;
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}
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public static void ChangeEquippedClothes(uint ClothesID) {
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var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
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Program.writeUInt32((uint)(p_save_start + 0x180), ClothesID);
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}
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public static void ChangeEquippedShoes(uint ShoesID) {
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var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
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Program.writeUInt32((uint)(p_save_start + 0x184), ShoesID);
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}
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public static void ChangeEquippedWeapon(uint WeaponSetID) {
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var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
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Program.writeUInt32((uint)(p_save_start + 0x18C), WeaponSetID);
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}
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private static T ByteArrayToStructure<T>(byte[] bytes) where T : struct {
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18
httpMenu.cs
18
httpMenu.cs
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@ -50,16 +50,16 @@ namespace ModMenu {
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SplatTelemetry.SendTelemetry();
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});
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static WorkThread HeadgearChangeThread = new WorkThread(() => {
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SaveEditor.ChangeEquippedHeadgear(HeadgearID);
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SaveEditor.ChangeEquippedGear(HeadgearID, "headgear");
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});
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static WorkThread ClothesChangeThread = new WorkThread(() => {
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SaveEditor.ChangeEquippedClothes(ClothesID);
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SaveEditor.ChangeEquippedGear(ClothesID, "clothes");
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});
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static WorkThread ShoesChangeThread = new WorkThread(() => {
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SaveEditor.ChangeEquippedShoes(ShoesID);
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SaveEditor.ChangeEquippedGear(ShoesID, "shoes");
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});
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static WorkThread WeaponChangeThread = new WorkThread(() => {
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SaveEditor.ChangeEquippedWeapon(WeaponSetID);
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SaveEditor.ChangeEquippedGear(WeaponSetID, "weapon");
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});
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public static string RunCode(ModMenuRequest data) {
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@ -67,7 +67,7 @@ namespace ModMenu {
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switch (data.action) {
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case "cbase":
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return $"Cemu Base: 0x{Program.cbase:X} (0x{Program.cbaseCorrected:X})<br><br>Total Wins: {Codes.TotalWins()}<br>Total Losses: {Codes.TotalLoss()}<br>Equipped Headgear: {Codes.EquippedHeadgear()}<br>Equipped Clothes: {Codes.EquippedClothes()}<br>Equipped Shoes: {Codes.EquippedShoes()}<br>Equipped Weapon: {Codes.EquippedWep()}<br><br>Thread Status:<br>- Write Gear: {WriteGear.Status.ToString()}<br>- Telemetry: {TelemetryThread.Status.ToString()}<br>- Change Gender: {ChangeGender.Status.ToString()}<br>- Change Level: {ChangeLevel.Status.ToString()}<br>- Change Cash: {ChangeCash.Status.ToString()}<br>- Change Sea Snails: {ChangeSeaSnails.Status.ToString()}<br>- Change Headgear: {HeadgearChangeThread.Status.ToString()}<br>- Change Clothes: {ClothesChangeThread.Status.ToString()}<br>- Change Shoes: {ShoesChangeThread.Status.ToString()}<br>- Change Weapon: {WeaponChangeThread.Status.ToString()}";
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return $"Cemu Base: 0x{Program.cbase:X} (0x{Program.cbaseCorrected:X})<br><br>Total Wins: {Codes.TotalWins()}<br>Total Losses: {Codes.TotalLoss()}<br>Equipped Headgear: {Codes.EquippedGear("headgear")}<br>Equipped Clothes: {Codes.EquippedGear("clothes")}<br>Equipped Shoes: {Codes.EquippedGear("shoes")}<br>Equipped Weapon: {Codes.EquippedGear("weapon")}<br><br>Thread Status:<br>- Write Gear: {WriteGear.Status.ToString()}<br>- Telemetry: {TelemetryThread.Status.ToString()}<br>- Change Gender: {ChangeGender.Status.ToString()}<br>- Change Level: {ChangeLevel.Status.ToString()}<br>- Change Cash: {ChangeCash.Status.ToString()}<br>- Change Sea Snails: {ChangeSeaSnails.Status.ToString()}<br>- Change Headgear: {HeadgearChangeThread.Status.ToString()}<br>- Change Clothes: {ClothesChangeThread.Status.ToString()}<br>- Change Shoes: {ShoesChangeThread.Status.ToString()}<br>- Change Weapon: {WeaponChangeThread.Status.ToString()}";
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case "sessiondata":
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return Codes.GetSessionData();
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@ -184,10 +184,10 @@ namespace ModMenu {
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return "1";
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case "AllEquipment":
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string headgearID = Codes.EquippedHeadgear();
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string clothesID = Codes.EquippedClothes();
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string shoesID = Codes.EquippedShoes();
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string weaponId = Codes.EquippedWep();
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string headgearID = Codes.EquippedGear("headgear");
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string clothesID = Codes.EquippedGear("clothes");
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string shoesID = Codes.EquippedGear("shoes");
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string weaponId = Codes.EquippedGear("weapon");
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return $"{{\"EquippedHeadgearId\": \"{headgearID}\", \"EquippedClothesId\": \"{clothesID}\", \"EquippedShoesId\": \"{shoesID}\", \"EquippedWepId\": \"{weaponId}\"}}";
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default:
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