Compare commits

...
Author SHA1 Message Date
CrafterPika
7358c34063
warn user of potential save file wipe 2026-06-27 21:21:29 +02:00
CrafterPika
100de2a71b
add support for editing headgear, clothes and shoes, seperate into it's own tab 2026-06-27 19:46:06 +02:00
CrafterPika
2d900b0cae
allways set currently selected weapon as default in ui 2026-06-27 18:38:56 +02:00
5 changed files with 196 additions and 8 deletions

26
Func.cs
View file

@ -200,6 +200,32 @@ namespace Func {
return "Game not fully loaded yet...";
}
}
public static string EquippedHeadgear() {
try {
var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x188))}";
} catch {
return "Game not fully loaded yet...";
}
}
public static string EquippedClothes() {
try {
var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x180))}";
} catch {
return "Game not fully loaded yet...";
}
}
public static string EquippedShoes() {
try {
var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));
return $"{Program.readUInt32((uint)(p_SaveDataMgr + 0x184))}";
} catch {
return "Game not fully loaded yet...";
}
}
public static string EquippedWep() {
try {
var p_SaveDataMgr = Program.readUInt32((uint)(Program.readUInt32(SaveEditor.SAVEDATAMGR_ROOT_PTR) + 0xC));

View file

@ -153,6 +153,18 @@ namespace ModMenu {
Program.writeUInt32((uint)(p_save_start + 0xA5B4), amount);
}
public static void ChangeEquippedHeadgear(uint WeaponSetID) {
var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
Program.writeUInt32((uint)(p_save_start + 0x188), WeaponSetID);
}
public static void ChangeEquippedClothes(uint ClothesID) {
var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
Program.writeUInt32((uint)(p_save_start + 0x180), ClothesID);
}
public static void ChangeEquippedShoes(uint ShoesID) {
var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
Program.writeUInt32((uint)(p_save_start + 0x184), ShoesID);
}
public static void ChangeEquippedWeapon(uint WeaponSetID) {
var p_save_start = Program.readUInt32((uint)(Program.readUInt32(SAVEDATAMGR_ROOT_PTR) + 0xC));
Program.writeUInt32((uint)(p_save_start + 0x18C), WeaponSetID);

View file

@ -22,6 +22,9 @@ namespace ModMenu {
public static uint Level;
public static uint Cash;
public static uint SeaSnails;
public static uint HeadgearID;
public static uint ClothesID;
public static uint ShoesID;
public static uint WeaponSetID;
public static SessionData session = new SessionData();
static WorkThread sessiondIdThread = new WorkThread(() => {
@ -46,6 +49,15 @@ namespace ModMenu {
Thread.Sleep(5000);
SplatTelemetry.SendTelemetry();
});
static WorkThread HeadgearChangeThread = new WorkThread(() => {
SaveEditor.ChangeEquippedHeadgear(HeadgearID);
});
static WorkThread ClothesChangeThread = new WorkThread(() => {
SaveEditor.ChangeEquippedClothes(ClothesID);
});
static WorkThread ShoesChangeThread = new WorkThread(() => {
SaveEditor.ChangeEquippedShoes(ShoesID);
});
static WorkThread WeaponChangeThread = new WorkThread(() => {
SaveEditor.ChangeEquippedWeapon(WeaponSetID);
});
@ -55,7 +67,7 @@ namespace ModMenu {
switch (data.action) {
case "cbase":
return $"Cemu Base: 0x{Program.cbase:X} (0x{Program.cbaseCorrected:X})<br><br>Total Wins: {Codes.TotalWins()}<br>Total Losses: {Codes.TotalLoss()}<br>Equipped Weapon: {Codes.EquippedWep()}<br><br>Thread Status:<br>- Write Gear: {WriteGear.Status.ToString()}<br>- Telemetry: {TelemetryThread.Status.ToString()}<br>- Change Gender: {ChangeGender.Status.ToString()}<br>- Change Level: {ChangeLevel.Status.ToString()}<br>- Change Cash: {ChangeCash.Status.ToString()}<br>- Change Sea Snails: {ChangeSeaSnails.Status.ToString()}<br>- Change Weapon: {WeaponChangeThread.Status.ToString()}";
return $"Cemu Base: 0x{Program.cbase:X} (0x{Program.cbaseCorrected:X})<br><br>Total Wins: {Codes.TotalWins()}<br>Total Losses: {Codes.TotalLoss()}<br>Equipped Headgear: {Codes.EquippedHeadgear()}<br>Equipped Clothes: {Codes.EquippedClothes()}<br>Equipped Shoes: {Codes.EquippedShoes()}<br>Equipped Weapon: {Codes.EquippedWep()}<br><br>Thread Status:<br>- Write Gear: {WriteGear.Status.ToString()}<br>- Telemetry: {TelemetryThread.Status.ToString()}<br>- Change Gender: {ChangeGender.Status.ToString()}<br>- Change Level: {ChangeLevel.Status.ToString()}<br>- Change Cash: {ChangeCash.Status.ToString()}<br>- Change Sea Snails: {ChangeSeaSnails.Status.ToString()}<br>- Change Headgear: {HeadgearChangeThread.Status.ToString()}<br>- Change Clothes: {ClothesChangeThread.Status.ToString()}<br>- Change Shoes: {ShoesChangeThread.Status.ToString()}<br>- Change Weapon: {WeaponChangeThread.Status.ToString()}";
case "sessiondata":
return Codes.GetSessionData();
@ -135,11 +147,49 @@ namespace ModMenu {
HandleThread(TelemetryThread);
return "1";
case "HeadgearChange":
HeadgearID = UInt32.Parse(data.settings[0]);
HandleThread(HeadgearChangeThread);
return "1";
case "HeadgearChangeApply":
HeadgearID = UInt32.Parse(data.settings[0]);
return "1";
case "ClothesChange":
ClothesID = UInt32.Parse(data.settings[0]);
HandleThread(ClothesChangeThread);
return "1";
case "ClothesChangeApply":
ClothesID = UInt32.Parse(data.settings[0]);
return "1";
case "ShoesChange":
ShoesID = UInt32.Parse(data.settings[0]);
HandleThread(ShoesChangeThread);
return "1";
case "ShoesChangeApply":
ShoesID = UInt32.Parse(data.settings[0]);
return "1";
case "WepChange":
WeaponSetID = UInt32.Parse(data.settings[0]);
HandleThread(WeaponChangeThread);
return "1";
case "WepChangeApply":
WeaponSetID = UInt32.Parse(data.settings[0]);
return "1";
case "AllEquipment":
string headgearID = Codes.EquippedHeadgear();
string clothesID = Codes.EquippedClothes();
string shoesID = Codes.EquippedShoes();
string weaponId = Codes.EquippedWep();
return $"{{\"EquippedHeadgearId\": \"{headgearID}\", \"EquippedClothesId\": \"{clothesID}\", \"EquippedShoesId\": \"{shoesID}\", \"EquippedWepId\": \"{weaponId}\"}}";
default:
return "Not Found";
}

View file

@ -14,6 +14,7 @@
<div class="tab-menu">
<button class="tab-link active" onclick="openTab(event, 'Tab1')">Player & Lobby</button>
<button class="tab-link" onclick="openTab(event, 'Tab8')">Save Editor</button>
<button class="tab-link" onclick="openTab(event, 'Tab9')">Equipment</button>
<button class="tab-link" onclick="openTab(event, 'Tab4')">Utilities</button>
<button class="tab-link" onclick="openTab(event, 'Tab5')">PID Grabber</button>
<button class="tab-link" onclick="openTab(event, 'Tab6')">Stats</button>
@ -118,6 +119,44 @@
<button class="action-btn" onclick="SeaSnails()">Toggle Thread</button>
</div>
</div>
</div>
</div>
<div id="Tab9" class="tab-content">
<div class="profile-card">
<div class="input-row">
<div class="label-stack">
<span class="input-label">Change Headgear:</span>
<span class="input-note">Changes Equipped Headgear.</span>
</div>
<div class="input-group">
<select id="headgear-sets" class="dropdown" style="flex: 1;"></select>
<button class="action-btn" onclick="changeHeadgear()">Toggle Thread</button>
<button class="action-btn" onclick="changeHeadgearApply()">Apply</button>
</div>
</div>
<div class="input-row">
<div class="label-stack">
<span class="input-label">Change Clothes:</span>
<span class="input-note">Changes Clothes Headgear.</span>
</div>
<div class="input-group">
<select id="clothes-sets" class="dropdown" style="flex: 1;"></select>
<button class="action-btn" onclick="changeClothes()">Toggle Thread</button>
<button class="action-btn" onclick="changeClothesApply()">Apply</button>
</div>
</div>
<div class="input-row">
<div class="label-stack">
<span class="input-label">Change Shoes:</span>
<span class="input-note">Changes Shoes Headgear.</span>
</div>
<div class="input-group">
<select id="shoes-sets" class="dropdown" style="flex: 1;"></select>
<button class="action-btn" onclick="changeShoes()">Toggle Thread</button>
<button class="action-btn" onclick="changeShoesApply()">Apply</button>
</div>
</div>
<div class="input-row">
<div class="label-stack">
<span class="input-label">Change Weapon:</span>
@ -126,6 +165,7 @@
<div class="input-group">
<select id="weapon-sets" class="dropdown" style="flex: 1;"></select>
<button class="action-btn" onclick="changeWeapon()">Toggle Thread</button>
<button class="action-btn" onclick="changeWeaponApply()">Apply</button>
</div>
</div>
</div>

View file

@ -73,14 +73,51 @@ function populateAbilities() {
});
}
function populateWeaponSets() {
const select = document.getElementById("weapon-sets");
select.innerHTML = '';
function populateEquipment() {
const weapons = document.getElementById("weapon-sets");
const headgear = document.getElementById("headgear-sets");
const clothes = document.getElementById("clothes-sets");
const shoes = document.getElementById("shoes-sets");
weapons.innerHTML = '';
for (const [val, name] of Object.entries(gearData.WeaponSetIds)) {
const opt = document.createElement('option');
opt.value = val;
opt.textContent = name;
select.appendChild(opt);
weapons.appendChild(opt);
}
headgear.innerHTML = '';
for (const [val, name] of Object.entries(gearData.headgear)) {
const opt = document.createElement('option');
opt.value = val;
opt.textContent = name;
headgear.appendChild(opt);
}
clothes.innerHTML = '';
for (const [val, name] of Object.entries(gearData.clothes)) {
const opt = document.createElement('option');
opt.value = val;
opt.textContent = name;
clothes.appendChild(opt);
}
shoes.innerHTML = '';
for (const [val, name] of Object.entries(gearData.shoes)) {
const opt = document.createElement('option');
opt.value = val;
opt.textContent = name;
shoes.appendChild(opt);
}
sendToCSharp("AllEquipment");
}
function warnUser() {
if (!sessionStorage.getItem("warnShown")) {
alert("DO NOT USE ANY OF THESE BEFORE THE TITLE SCREEN LOADED OR YOU WILL WIPE YOUR SAVE FILE YOU HAVE BEEN WARNED!!!");
sessionStorage.setItem('warnShown', 'true');
}
}
@ -96,7 +133,20 @@ window.external.receiveMessage(message => {
try {
const data = JSON.parse(message);
//console.log("Parsed Data:", data);
console.log("Parsed Data:", data);
if (data.EquippedWepId !== undefined) {
const weapons = document.getElementById("weapon-sets");
const headgear = document.getElementById("headgear-sets");
const clothes = document.getElementById("clothes-sets");
const shoes = document.getElementById("shoes-sets");
weapons.value = data.EquippedWepId;
headgear.value = data.EquippedHeadgearId;
clothes.value = data.EquippedClothesId;
shoes.value = data.EquippedShoesId;
return;
}
const container = document.getElementById("pid-display");
if (data.Players) {
@ -224,14 +274,16 @@ function openTab(evt, tabName) {
keepStatsUpdated = true;
updateStatsPage();
} else if (tabName == 'Tab8') {
populateWeaponSets()
warnUser()
} else if (tabName == 'Tab9') {
warnUser()
populateEquipment()
} else {
keepStatsUpdated = false;
}
}
function namechange() { sendToCSharp("namechange", [document.getElementById("name-input").value]); }
function changeWeapon() { sendToCSharp("WepChange", [document.getElementById("weapon-sets").value]); }
function sessionid() { sendToCSharp("sessionid", [document.getElementById("session-input").value]); }
function faceimgtga() { sendToCSharp("faceimgtga", [document.getElementById("format-select").value]); }
function GenderChange() { sendToCSharp("ChangeGender", [document.getElementById("gender-select").value]); }
@ -241,3 +293,11 @@ function SeaSnails() { sendToCSharp("ChangeSeaSnails", [document.getElementById(
function execute(cheat) { sendToCSharp(cheat); }
function fetchCemuBase() { sendToCSharp("cbase"); }
function fetchPids() { sendToCSharp("sessiondata"); }
function changeHeadgear() { sendToCSharp("HeadgearChange", [document.getElementById("headgear-sets").value]); }
function changeHeadgearApply() { sendToCSharp("HeadgearChangeApply", [document.getElementById("headgear-sets").value]); }
function changeClothes() { sendToCSharp("ClothesChange", [document.getElementById("clothes-sets").value]); }
function changeClothesApply() { sendToCSharp("ClothesChangeApply", [document.getElementById("clothes-sets").value]); }
function changeShoes() { sendToCSharp("ShoesChange", [document.getElementById("shoes-sets").value]); }
function changeShoesApply() { sendToCSharp("ShoesChangeApply", [document.getElementById("shoes-sets").value]); }
function changeWeapon() { sendToCSharp("WepChange", [document.getElementById("weapon-sets").value]); }
function changeWeaponApply() { sendToCSharp("WepChangeApply", [document.getElementById("weapon-sets").value]); }