SplatNet/stages.js

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const API_URL = "https://api.splatcord.ink/prod/s1rotations";
function stageNames(stages, lang = "en-US") {
return stages.map(s => s.translatedNames[lang]);
}
function stageImagePath(stageName) {
const firstWord = stageName
.split(" ")[0]
.toLowerCase()
.replace(/['.]/g, "");
return `/assets/stages/${firstWord}.png`;
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}
async function fetchRotations() {
try {
const res = await fetch(API_URL);
if (!res.ok) throw new Error(`HTTP error! status: ${res.status}`);
const data = await res.json();
const rotations = data?.pretendo?.rotations ?? {};
const now = new Date();
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const timestamps = Object.keys(rotations).sort((a, b) => Number(a) - Number(b));
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const result = [];
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for (const ts of timestamps) {
const start = new Date(Number(ts));
const end = new Date(start.getTime() + 2 * 60 * 60 * 1000);
if (end < now) continue;
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const r = rotations[ts];
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result.push({
turf: stageNames(r.turfStages),
ranked: stageNames(r.rankedStages),
ranked_mode: r.rankedMode.replace(/([a-z])([A-Z])/g, "$1 $2"),
startTime: start,
endTime: end
});
}
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return result;
} catch (error) {
console.error("Failed to fetch rotations:", error);
return [];
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}
}
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function animateLoadingCanvas() {
const canvas = document.getElementById("loading-canvas");
const loadingOverlay = document.getElementById("loading-overlay");
if (!canvas || !loadingOverlay) return;
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "/assets/loading.png";
const frameWidth = 100;
const frameHeight = 100;
const totalFrames = 17;
let currentFrame = 0;
let lastUpdateTime = 0;
let animationId;
image.onload = () => {
function animate(timestamp = 0) {
if (loadingOverlay.style.display === "none") {
cancelAnimationFrame(animationId);
return;
}
if (!lastUpdateTime) lastUpdateTime = timestamp;
const elapsed = timestamp - lastUpdateTime;
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if (elapsed > 50) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(
image,
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0,
currentFrame * frameHeight,
frameWidth,
frameHeight,
0,
0,
frameWidth,
frameHeight
);
currentFrame = (currentFrame + 1) % totalFrames;
lastUpdateTime = timestamp;
}
animationId = requestAnimationFrame(animate);
}
animationId = requestAnimationFrame(animate);
};
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}
async function renderStages() {
const loadingOverlay = document.getElementById("loading-overlay");
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const container = document.getElementById("stages-container");
let rotations = [];
try {
rotations = await fetchRotations();
} catch (err) {
console.error("Error in renderStages:", err);
} finally {
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loadingOverlay.style.display = "none";
}
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if (!rotations.length) {
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container.innerHTML = `<h2 class="error-message">Something went wrong! Try reloading the page. If this problem persists you may be ratelimited.</h2>`;
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return;
}
for (const rotation of rotations) {
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const optionsDate = { day: "2-digit", month: "2-digit" };
const optionsTime = { hour: "numeric", minute: "2-digit", hour12: true };
const timeZone = "Europe/Paris";
const formattedTime = `${rotation.startTime.toLocaleDateString("en-GB", { ...optionsDate, timeZone })} at ${rotation.startTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST) ~ ${rotation.endTime.toLocaleDateString("en-GB", { ...optionsDate, timeZone })} at ${rotation.endTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST)`;
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container.innerHTML += `
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<div class="rotation-time">${formattedTime}</div>
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<div class="stages-section">
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<img class="mode-title" src="/assets/regular.svg" alt="Regular Battle">
<div class="mode-text">Regular Battle</div>
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<div class="stages">
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${rotation.turf.map(name => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`).join("")}
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</div>
</div>
<div class="stages-section">
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<img class="mode-title" src="/assets/ranked.svg" alt="Ranked Battle">
<div class="mode-text">Ranked Battle</div>
<div class="ranked-mode-labels">
<div class="battle-mode-text">Battle Mode</div>
<div class="ranked-mode-text">${rotation.ranked_mode}</div>
</div>
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<div class="stages">
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${rotation.ranked.map(name => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`).join("")}
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</div>
</div>
`;
}
}
animateLoadingCanvas();
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renderStages();