MAJOR CHANGES!! too many to list in a short form.

- Updated Squids in Background to use official animation from Nintendo. Has been modified to work better with modern browsers.
- Moved every redundant function when loading each page into a seperate JS file
- More fixes regarding to login
- Bug Fixes
This commit is contained in:
kittentm 2026-02-07 00:51:33 +01:00
commit c892966fe0
10 changed files with 171 additions and 590 deletions

View file

@ -5,6 +5,7 @@
<title>SplatNet - Splatoon's multiplayer service hub</title>
<link rel="icon" href="../favicon.ico" type="image/x-icon" />
<link rel="stylesheet" href="styles.css" />
<script src="/assets/general.js"></script>
</head>
<body>

View file

@ -1,22 +1,5 @@
const API_URL = "https://api.splatcord.ink/prod/s1rotations";
function loadHeader() {
fetch("../../../header.html")
.then(res => res.text())
.then(html => {
const headerContainer = document.getElementById("header-container");
if (headerContainer) {
headerContainer.innerHTML = html;
const stageButton = headerContainer.querySelector('.menu-item.stage');
if (stageButton) {
stageButton.classList.add('active');
}
}
})
.catch(err => console.error("Failed to load header:", err));
}
function stageNames(stages, lang = "en-US") {
return stages.map(s => s.translatedNames[lang]);
}
@ -63,120 +46,6 @@ async function fetchRotations() {
}
}
function animateLoadingCanvas() {
const canvas = document.getElementById("loading-canvas");
const loadingOverlay = document.getElementById("loading-overlay");
if (!canvas || !loadingOverlay) return;
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "/assets/en/loading/@2x-se6335ab797-cb27d69f23a4d1112bc2a0d272538f39dd3017be20e5f2e3f4a460bd0071b68d.png";
const frameWidth = 100;
const frameHeight = 100;
const totalFrames = 17;
let currentFrame = 0;
let lastUpdateTime = 0;
let animationId;
image.onload = () => {
function animate(timestamp = 0) {
if (loadingOverlay.style.display === "none") {
cancelAnimationFrame(animationId);
return;
}
if (!lastUpdateTime) lastUpdateTime = timestamp;
const elapsed = timestamp - lastUpdateTime;
if (elapsed > 50) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(
image,
0,
currentFrame * frameHeight,
frameWidth,
frameHeight,
0,
0,
frameWidth,
frameHeight
);
currentFrame = (currentFrame + 1) % totalFrames;
lastUpdateTime = timestamp;
}
animationId = requestAnimationFrame(animate);
}
animationId = requestAnimationFrame(animate);
};
}
const canvas = document.getElementById("squid-canvas");
const ctx = canvas.getContext("2d");
const frameWidth = 64;
const frameHeight = 64;
const totalFrames = 8;
const squidCount = 5;
const squids = [];
const canvasWidth = canvas.width;
const canvasHeight = canvas.height;
const titleYThreshold = 0;
function createSquid() {
return {
x: Math.random() * canvasWidth,
y: canvasHeight + Math.random() * 300,
currentFrame: Math.floor(Math.random() * totalFrames),
speed: 0.05 + Math.random() * 0.15,
lastFrameUpdate: 0
};
}
for (let i = 0; i < squidCount; i++) {
squids.push(createSquid());
}
let lastTimestamp = 0;
const image = new Image();
image.src = "/assets/ika-8e075a29ff487983044303f98958fb8c852bc3e9ab07ee7597724b6c0aa4a5d7.png";
image.onload = () => {
function animate(timestamp = 0) {
if (!lastTimestamp) lastTimestamp = timestamp;
const delta = timestamp - lastTimestamp;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
for (const squid of squids) {
squid.y -= squid.speed * delta;
if (squid.y + frameHeight < titleYThreshold) {
squid.x = Math.random() * canvasWidth;
squid.y = canvasHeight + Math.random() * 300;
squid.currentFrame = Math.floor(Math.random() * totalFrames);
squid.speed = 0.05 + Math.random() * 0.15;
}
if (timestamp - squid.lastFrameUpdate > 100) {
squid.currentFrame = (squid.currentFrame + 1) % totalFrames;
squid.lastFrameUpdate = timestamp;
}
ctx.drawImage(
image,
squid.currentFrame * frameWidth,
0,
frameWidth,
frameHeight,
squid.x,
squid.y,
frameWidth,
frameHeight
);
}
lastTimestamp = timestamp;
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
};
async function renderStages() {
const loadingOverlay = document.getElementById("loading-overlay");
const container = document.getElementById("stages-container");
@ -247,6 +116,4 @@ async function renderStages() {
container.innerHTML = html;
}
loadHeader();
animateLoadingCanvas();
renderStages();