forked from spacebar/SplatNet
reorganize & add site policy (sourced from: https://web.archive.org/web/20170209072139/splatoon.nintendo.net/site_policy)
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0aa90254eb
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6 changed files with 211 additions and 2 deletions
241
app/stages/stages.js
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241
app/stages/stages.js
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const API_URL = "https://api.splatcord.ink/prod/s1rotations";
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function stageNames(stages, lang = "en-US") {
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return stages.map(s => s.translatedNames[lang]);
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}
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function stageImagePath(stageName) {
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const firstWord = stageName
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.split(" ")[0]
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.toLowerCase()
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.replace(/['.]/g, "");
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return `/assets/stages/${firstWord}.png`;
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}
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async function fetchRotations() {
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try {
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const res = await fetch(API_URL);
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if (!res.ok) throw new Error(`HTTP error! status: ${res.status}`);
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const data = await res.json();
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const rotations = data?.pretendo?.rotations ?? {};
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const now = new Date();
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const timestamps = Object.keys(rotations).sort((a, b) => Number(a) - Number(b));
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const result = [];
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for (const ts of timestamps) {
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const start = new Date(Number(ts));
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const end = new Date(start.getTime() + 2 * 60 * 60 * 1000);
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if (end < now) continue;
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const r = rotations[ts];
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result.push({
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turf: stageNames(r.turfStages),
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ranked: stageNames(r.rankedStages),
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ranked_mode: r.rankedMode.replace(/([a-z])([A-Z])/g, "$1 $2"),
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startTime: start,
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endTime: end,
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});
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}
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return result;
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} catch (error) {
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console.error("Failed to fetch rotations:", error);
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return [];
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}
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}
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function animateLoadingCanvas() {
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const canvas = document.getElementById("loading-canvas");
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const loadingOverlay = document.getElementById("loading-overlay");
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if (!canvas || !loadingOverlay) return;
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const ctx = canvas.getContext("2d");
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const image = new Image();
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image.src = "/assets/loading.png";
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const frameWidth = 100;
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const frameHeight = 100;
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const totalFrames = 17;
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let currentFrame = 0;
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let lastUpdateTime = 0;
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let animationId;
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image.onload = () => {
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function animate(timestamp = 0) {
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if (loadingOverlay.style.display === "none") {
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cancelAnimationFrame(animationId);
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return;
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}
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if (!lastUpdateTime) lastUpdateTime = timestamp;
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const elapsed = timestamp - lastUpdateTime;
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if (elapsed > 50) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(
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image,
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0,
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currentFrame * frameHeight,
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frameWidth,
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frameHeight,
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0,
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0,
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frameWidth,
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frameHeight
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);
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currentFrame = (currentFrame + 1) % totalFrames;
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lastUpdateTime = timestamp;
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}
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animationId = requestAnimationFrame(animate);
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}
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animationId = requestAnimationFrame(animate);
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};
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}
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//pain in the ass to implement. im proud of ts
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const canvas = document.getElementById("squid-canvas");
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const ctx = canvas.getContext("2d");
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const frameWidth = 64;
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const frameHeight = 64;
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const totalFrames = 8;
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const squidCount = 5;
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const squids = [];
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const canvasWidth = canvas.width;
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const canvasHeight = canvas.height;
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const titleYThreshold = 0;
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function createSquid() {
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return {
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x: Math.random() * canvasWidth,
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y: canvasHeight + Math.random() * 300,
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currentFrame: Math.floor(Math.random() * totalFrames),
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speed: 0.05 + Math.random() * 0.15,
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lastFrameUpdate: 0
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};
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}
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for (let i = 0; i < squidCount; i++) {
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squids.push(createSquid());
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}
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let lastTimestamp = 0;
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const image = new Image();
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image.src = "/assets/squids.png";
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image.onload = () => {
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function animate(timestamp = 0) {
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if (!lastTimestamp) lastTimestamp = timestamp;
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const delta = timestamp - lastTimestamp;
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ctx.clearRect(0, 0, canvasWidth, canvasHeight);
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for (const squid of squids) {
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squid.y -= squid.speed * delta;
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if (squid.y + frameHeight < titleYThreshold) {
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squid.x = Math.random() * canvasWidth;
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squid.y = canvasHeight + Math.random() * 300;
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squid.currentFrame = Math.floor(Math.random() * totalFrames);
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squid.speed = 0.05 + Math.random() * 0.15;
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}
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if (timestamp - squid.lastFrameUpdate > 100) {
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squid.currentFrame = (squid.currentFrame + 1) % totalFrames;
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squid.lastFrameUpdate = timestamp;
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}
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ctx.drawImage(
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image,
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squid.currentFrame * frameWidth,
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0,
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frameWidth,
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frameHeight,
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squid.x,
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squid.y,
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frameWidth,
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frameHeight
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);
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}
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lastTimestamp = timestamp;
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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};
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async function renderStages() {
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const loadingOverlay = document.getElementById("loading-overlay");
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const container = document.getElementById("stages-container");
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let rotations = [];
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try {
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rotations = await fetchRotations();
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} catch (err) {
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console.error("Error in renderStages:", err);
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} finally {
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loadingOverlay.style.display = "none";
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}
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if (!rotations.length) {
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container.innerHTML = `<h2 class="error-message">Something went wrong! Try reloading the page. If this problem persists you may be ratelimited.</h2>`;
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return;
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}
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let html = "";
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for (const rotation of rotations) {
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const optionsDate = { day: "2-digit", month: "2-digit" };
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const optionsTime = { hour: "numeric", minute: "2-digit", hour12: true };
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const timeZone = "Europe/Paris";
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const formattedTime = `${rotation.startTime.toLocaleDateString("en-GB", {
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...optionsDate,
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timeZone,
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})} at ${rotation.startTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST) ~ ${rotation.endTime.toLocaleDateString("en-GB", {
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...optionsDate,
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timeZone,
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})} at ${rotation.endTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST)`;
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html += `
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<div class="rotation-time">${formattedTime}</div>
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<div class="stages-section">
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<img class="mode-title" src="/assets/regular.svg" alt="Regular Battle">
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<div class="mode-text">Regular Battle</div>
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<div class="stages">
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${rotation.turf
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.map(
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(name) => `
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<div class="stage-tile">
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<img src="${stageImagePath(name)}" alt="${name}">
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<div class="stage-title">${name}</div>
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</div>
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`
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)
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.join("")}
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</div>
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</div>
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<div class="stages-section">
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<img class="mode-title" src="/assets/ranked.svg" alt="Ranked Battle">
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<div class="mode-text">Ranked Battle</div>
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<div class="ranked-mode-labels">
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<div class="battle-mode-text">Battle Mode</div>
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<div class="ranked-mode-text">${rotation.ranked_mode}</div>
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</div>
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<div class="stages">
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${rotation.ranked
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.map(
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(name) => `
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<div class="stage-tile">
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<img src="${stageImagePath(name)}" alt="${name}">
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<div class="stage-title">${name}</div>
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</div>
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`
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)
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.join("")}
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</div>
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</div>
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`;
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}
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container.innerHTML = html;
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}
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animateLoadingCanvas();
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renderStages();
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