SplatNet/stages.js

241 lines
No EOL
6.9 KiB
JavaScript

const API_URL = "https://api.splatcord.ink/prod/s1rotations";
function stageNames(stages, lang = "en-US") {
return stages.map(s => s.translatedNames[lang]);
}
function stageImagePath(stageName) {
const firstWord = stageName
.split(" ")[0]
.toLowerCase()
.replace(/['.]/g, "");
return `/assets/stages/${firstWord}.png`;
}
async function fetchRotations() {
try {
const res = await fetch(API_URL);
if (!res.ok) throw new Error(`HTTP error! status: ${res.status}`);
const data = await res.json();
const rotations = data?.pretendo?.rotations ?? {};
const now = new Date();
const timestamps = Object.keys(rotations).sort((a, b) => Number(a) - Number(b));
const result = [];
for (const ts of timestamps) {
const start = new Date(Number(ts));
const end = new Date(start.getTime() + 2 * 60 * 60 * 1000);
if (end < now) continue;
const r = rotations[ts];
result.push({
turf: stageNames(r.turfStages),
ranked: stageNames(r.rankedStages),
ranked_mode: r.rankedMode.replace(/([a-z])([A-Z])/g, "$1 $2"),
startTime: start,
endTime: end,
});
}
return result;
} catch (error) {
console.error("Failed to fetch rotations:", error);
return [];
}
}
function animateLoadingCanvas() {
const canvas = document.getElementById("loading-canvas");
const loadingOverlay = document.getElementById("loading-overlay");
if (!canvas || !loadingOverlay) return;
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "/assets/loading.png";
const frameWidth = 100;
const frameHeight = 100;
const totalFrames = 17;
let currentFrame = 0;
let lastUpdateTime = 0;
let animationId;
image.onload = () => {
function animate(timestamp = 0) {
if (loadingOverlay.style.display === "none") {
cancelAnimationFrame(animationId);
return;
}
if (!lastUpdateTime) lastUpdateTime = timestamp;
const elapsed = timestamp - lastUpdateTime;
if (elapsed > 50) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(
image,
0,
currentFrame * frameHeight,
frameWidth,
frameHeight,
0,
0,
frameWidth,
frameHeight
);
currentFrame = (currentFrame + 1) % totalFrames;
lastUpdateTime = timestamp;
}
animationId = requestAnimationFrame(animate);
}
animationId = requestAnimationFrame(animate);
};
}
//pain in the ass to implement. im proud of ts
const canvas = document.getElementById("squid-canvas");
const ctx = canvas.getContext("2d");
const frameWidth = 64;
const frameHeight = 64;
const totalFrames = 8;
const squidCount = 5;
const squids = [];
const canvasWidth = canvas.width;
const canvasHeight = canvas.height;
const titleYThreshold = 0;
function createSquid() {
return {
x: Math.random() * canvasWidth,
y: canvasHeight + Math.random() * 300,
currentFrame: Math.floor(Math.random() * totalFrames),
speed: 0.05 + Math.random() * 0.15,
lastFrameUpdate: 0
};
}
for (let i = 0; i < squidCount; i++) {
squids.push(createSquid());
}
let lastTimestamp = 0;
const image = new Image();
image.src = "/assets/squids.png";
image.onload = () => {
function animate(timestamp = 0) {
if (!lastTimestamp) lastTimestamp = timestamp;
const delta = timestamp - lastTimestamp;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
for (const squid of squids) {
squid.y -= squid.speed * delta;
if (squid.y + frameHeight < titleYThreshold) {
squid.x = Math.random() * canvasWidth;
squid.y = canvasHeight + Math.random() * 300;
squid.currentFrame = Math.floor(Math.random() * totalFrames);
squid.speed = 0.05 + Math.random() * 0.15;
}
if (timestamp - squid.lastFrameUpdate > 100) {
squid.currentFrame = (squid.currentFrame + 1) % totalFrames;
squid.lastFrameUpdate = timestamp;
}
ctx.drawImage(
image,
squid.currentFrame * frameWidth,
0,
frameWidth,
frameHeight,
squid.x,
squid.y,
frameWidth,
frameHeight
);
}
lastTimestamp = timestamp;
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
};
async function renderStages() {
const loadingOverlay = document.getElementById("loading-overlay");
const container = document.getElementById("stages-container");
let rotations = [];
try {
rotations = await fetchRotations();
} catch (err) {
console.error("Error in renderStages:", err);
} finally {
loadingOverlay.style.display = "none";
}
if (!rotations.length) {
container.innerHTML = `<h2 class="error-message">Something went wrong! Try reloading the page. If this problem persists you may be ratelimited.</h2>`;
return;
}
let html = "";
for (const rotation of rotations) {
const optionsDate = { day: "2-digit", month: "2-digit" };
const optionsTime = { hour: "numeric", minute: "2-digit", hour12: true };
const timeZone = "Europe/Paris";
const formattedTime = `${rotation.startTime.toLocaleDateString("en-GB", {
...optionsDate,
timeZone,
})} at ${rotation.startTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST) ~ ${rotation.endTime.toLocaleDateString("en-GB", {
...optionsDate,
timeZone,
})} at ${rotation.endTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST)`;
html += `
<div class="rotation-time">${formattedTime}</div>
<div class="stages-section">
<img class="mode-title" src="/assets/regular.svg" alt="Regular Battle">
<div class="mode-text">Regular Battle</div>
<div class="stages">
${rotation.turf
.map(
(name) => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`
)
.join("")}
</div>
</div>
<div class="stages-section">
<img class="mode-title" src="/assets/ranked.svg" alt="Ranked Battle">
<div class="mode-text">Ranked Battle</div>
<div class="ranked-mode-labels">
<div class="battle-mode-text">Battle Mode</div>
<div class="ranked-mode-text">${rotation.ranked_mode}</div>
</div>
<div class="stages">
${rotation.ranked
.map(
(name) => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`
)
.join("")}
</div>
</div>
`;
}
container.innerHTML = html;
}
animateLoadingCanvas();
renderStages();