16 lines
332 B
V Shell
16 lines
332 B
V Shell
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#version 460
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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layout (location = 2) in vec3 aNormal;
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layout (location = 3) in vec3 aTangent;
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layout (location = 4) in vec3 aBitangent;
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uniform mat4 MVP;
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out vec2 texCoord;
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void main(){
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texCoord = aTexCoord;
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gl_Position = MVP * vec4(aPos,1);
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};
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