spoonedit/Tools/MapTools/include/LevelObject.h

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2023-07-02 22:21:26 +02:00
//
// Created by tv on 30.04.23.
//
#ifndef SPOONTOOL_LEVELOBJECT_H
#define SPOONTOOL_LEVELOBJECT_H
#include<Transform.h>
#include<Link.h>
#include<yaml-cpp/yaml.h>
#include "SpecialObjectParams.h"
#include "Element.h"
namespace Teams{
constexpr long Player = 0;
constexpr long Neutral = 1;
constexpr long Enemy = 2;
constexpr std::array<long,3> AllOptions = {Player,Neutral,Enemy};
inline constexpr std::string TeamToText(long team) {
switch(team){
case 0:
return "Player";
case 1:
return "Neutral";
case 2:
return "Enemy";
default:
return "Invalid";
}
}
}
namespace DropId{
constexpr long Default = -1;
constexpr long Armor = 8;
constexpr long Map = 9;
constexpr long Key = 10;
constexpr long OneSphere = 11;
constexpr long FiveSphere = 12;
constexpr long TenSphere = 13;
constexpr long Bubbler = 14;
constexpr long Bazooka = 15;
constexpr std::array<long,9> AllOptions = {Default,Armor,Map,Key,OneSphere,FiveSphere,TenSphere,Bubbler,Bazooka};
inline constexpr std::string DropIdToText(long team) {
switch(team){
case -1:
return "Default";
case 8:
return "Armor";
case 9:
return "Map";
case 10:
return "Key";
case 11:
return "1 Sphere";
case 12:
return "5 Spheres";
case 13:
return "10 Spheres";
case 14:
return "Bubbler";
case 15:
return "Bazooka";
default:
return "Invalid";
}
}
}
struct LevelObject: public Element{
LevelObject(const YAML::Node &ObjNode);
protected:
void YamlInsertBody(YAML::Emitter &Emitter) override;
public:
long Team;
long DropId;
~LevelObject() = default;
};
#endif //SPOONTOOL_LEVELOBJECT_H