// // Created by tv on 30.04.23. // #ifndef SPOONTOOL_TRANSFORM_H #define SPOONTOOL_TRANSFORM_H #include #include struct Transform{ inline Transform(): Position(0,0,0), Scale(1,1,1), Rotation(0,0,0) {} Vector3 Position,Scale,Rotation; void InsertIntoYaml(YAML::Emitter &Emitter); }; #endif //SPOONTOOL_TRANSFORM_H