14 lines
188 B
GLSL
14 lines
188 B
GLSL
#version 460
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
uniform vec4 color;
|
|
|
|
in float depth;
|
|
|
|
void main(){
|
|
if(depth > 1 ||
|
|
depth < 0)
|
|
discard;
|
|
|
|
FragColor = color;
|
|
}
|