11 lines
167 B
GLSL
11 lines
167 B
GLSL
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#version 460
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layout (location = 0) in vec2 aPos;
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out vec2 TexCoord;
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void main(){
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TexCoord = (aPos.xy / 2) + vec2(0.5,0.5);
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gl_Position = vec4(aPos,1,1);
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}
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