spoonedit/Shaders/MapGenPP.vsh
2024-12-21 17:09:23 +01:00

11 lines
167 B
GLSL

#version 460
layout (location = 0) in vec2 aPos;
out vec2 TexCoord;
void main(){
TexCoord = (aPos.xy / 2) + vec2(0.5,0.5);
gl_Position = vec4(aPos,1,1);
}