spoonedit/res/Shaders/MapGen.fsh
2024-12-21 17:09:23 +01:00

10 lines
161 B
GLSL

#version 460
layout(location = 0) out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D MapTex;
void main(){
FragColor = texture(MapTex,TexCoord.xy);
}