use std::net::Ipv4Addr; use std::str::FromStr; use rocket::{get, State}; use serde::Serialize; use sqlx::types::ipnetwork::IpNetwork::V4; use crate::account::account::Auth; use crate::error::{Error, Errors}; use crate::nnid::oauth::generate_token::{create_token, TokenRequestReturnData}; use crate::nnid::oauth::generate_token::token_type::NEX_TOKEN; use crate::nnid::provider::Test::{A, B}; use crate::Pool; use crate::xml::Xml; enum Test{ A(String), B(i32) } const NO_IPV4_ERROR: Errors = Errors{ error: &[ Error{ code: "1022", message: "Server is not a valid IPv4 address" } ] }; const NO_SERVER_ERROR: Errors = Errors{ error: &[ Error{ code: "1021", message: "The requested game server was not found" } ] }; #[derive(Serialize)] #[serde(rename = "nex_token")] pub struct NexToken{ host: Ipv4Addr, nex_password: String, pid: i32, port: u16, token: String } #[derive(Serialize)] #[serde(rename = "service_token")] pub struct ServiceToken{ token: String } #[get("/v1/api/provider/service_token/@me")] pub async fn get_service_token(pool: &State, auth: Auth) -> Result, Option>>{ // just gonna put this here as a side note for the future: // we could also be using key derivation to derive the nex token as if it were a key // that way we could reduce the data the database needs to store and also reduce the transfer // cost of sending an entire row from the user table (which is required for the auth code unless // we change the way we read in data to essentially having the user object be a proxy for its // table row) let pool = pool.inner(); let token = create_token(pool, auth.pid, NEX_TOKEN, None).await; Ok( Xml( ServiceToken{ token } ) ) } #[get("/v1/api/provider/nex_token/@me?")] pub async fn get_nex_token(pool: &State, auth: Auth, game_server_id: &str) -> Result, Option>>{ // just gonna put this here as a side note for the future: // we could also be using key derivation to derive the nex token as if it were a key // that way we could reduce the data the database needs to store and also reduce the transfer // cost of sending an entire row from the user table (which is required for the auth code unless // we change the way we read in data to essentially having the user object be a proxy for its // table row) let pool = pool.inner(); let server = sqlx::query!( "select address, port from nex_servers where game_server_id = $1", game_server_id ) .fetch_optional(pool) .await .expect("database error"); // only crash on db failure (not missing row) let server = match server { Some(server) => server, None => return Err(Some(NO_SERVER_ERROR)), // or custom error }; let token = create_token(pool, auth.pid, NEX_TOKEN, None).await; let V4(host) = server.address else { return Err(Some(NO_IPV4_ERROR)); }; let host = host.ip(); Ok( Xml( NexToken{ host, port: server.port as u16, nex_password: auth.nex_password.clone(), pid: auth.pid, token } ) ) }