#pragma once #include enum inkay_language { // Wii U System Languages Japanese = 0, English, French, German, Italian, Spanish, SimplifiedChinese, Korean, Dutch, Portuguese, Russian, TraditionalChinese, Invalid, // Custom Languages System, EnUwU, }; struct config_strings { const char *plugin_name; std::string_view network_category; std::string_view connect_to_network_setting; std::string_view show_startup_toast_setting; std::string_view other_category; std::string_view reset_wwp_setting; std::string_view press_a_action; std::string_view restart_to_apply_action; std::string_view need_menu_action; std::string_view using_nintendo_network; std::string_view using_pretendo_network; std::string_view multiplayer_port_display; std::string_view module_not_found; std::string_view module_init_not_found; std::string_view setting_yes; std::string_view setting_no; std::string_view language_setting; std::string_view language_name; std::string_view system_language; }; config_strings get_config_strings(inkay_language language);