forked from spacebar/policy
chore: make "game server data" accurate
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@ -21,7 +21,7 @@ While the data stored on the server is not personally identifiable data, we do o
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## Game Server Data
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- **Account Authentication Data:** Upon initialization to a NEX ("game") server, the server makes a request to the account ("ACT") server to retrieve your NEX credentials. This includes your **NEX password (different from your account password), Prinicpal ID (PID), and account level**. This data is required strictly for user authentication and account validation. Your NEX password is a randomly generated string that is only known to the ACT server, NEX server and you.c
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- **Account Authentication Data:** When your client makes a request to the account ("ACT") server to connect to a NEX ("game") server, the data given to the client includes your **PID, NEX password (a password seperate from your account password only known to the account server, game server and your client), a token generated by the account server for that specific connection and the host/port of the game server**. Upon your client making a request to a NEX ("game") server, the data the client was given by the account server is sent to the game server for confirmation. The game server makes a request to the account server to confirm these credentials. The data sent to the game server by the account server includes your **NEX password, Prinicpal ID (PID), and token**. This data is required strictly for user authentication and account validation.
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- **Network and Connection Data:** The application temporarily processes the **IP address** provided by your console. This information is held temporarily in memory and is used solely to facilittatee P2P connection and matchmaking with other players on our network.
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