add squid swimming in background

This commit is contained in:
kittentm 2026-01-22 23:57:55 -05:00
commit 0911f240bd
4 changed files with 277 additions and 164 deletions

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@ -1,37 +1,39 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>SplatNet | Stages</title>
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="stylesheet" href="styles.css" />
<div id="squid-container">
<canvas id="squid-canvas" width="1920" height="1080"></canvas>
</div>
<meta charset="UTF-8" />
<title>SplatNet | Stages</title>
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="stylesheet" href="styles.css" />
</head>
<body>
<div id="header-container"></div>
<div id="header-container"></div>
<div id="loading-overlay" class="loading-overlay">
<canvas id="loading-canvas" width="100" height="100"></canvas>
<div id="loading-text">Loading</div>
</div>
<div id="loading-overlay" class="loading-overlay">
<canvas id="loading-canvas" width="100" height="100"></canvas>
<div id="loading-text">Loading</div>
</div>
<div class="content">
<div class="content">
<img src="/assets/stageinfo.png" class="stage-info" alt="Stage Info" />
<div class="stage-info-text">
Use the stage information to guide your weapon strategy and battle strategy!
Use the stage information to guide your weapon strategy and battle strategy!
</div>
<div class="stages-container" id="stages-container"></div>
</div>
</div>
<script>
fetch("/header.html")
.then(res => res.text())
.then(html => {
document.getElementById("header-container").innerHTML = html;
})
.catch(err => console.error("Failed to load header:", err));
</script>
<script>
fetch("/header.html")
.then(res => res.text())
.then(html => {
document.getElementById("header-container").innerHTML = html;
})
.catch(err => console.error("Failed to load header:", err));
</script>
<script src="stages.js"></script>
<script src="stages.js"></script>
</body>
</html>

339
stages.js
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@ -1,150 +1,241 @@
const API_URL = "https://api.splatcord.ink/prod/s1rotations";
function stageNames(stages, lang = "en-US") {
return stages.map(s => s.translatedNames[lang]);
return stages.map(s => s.translatedNames[lang]);
}
function stageImagePath(stageName) {
const firstWord = stageName
.split(" ")[0]
.toLowerCase()
.replace(/['.]/g, "");
return `/assets/stages/${firstWord}.png`;
const firstWord = stageName
.split(" ")[0]
.toLowerCase()
.replace(/['.]/g, "");
return `/assets/stages/${firstWord}.png`;
}
async function fetchRotations() {
try {
const res = await fetch(API_URL);
if (!res.ok) throw new Error(`HTTP error! status: ${res.status}`);
const data = await res.json();
const rotations = data?.pretendo?.rotations ?? {};
const now = new Date();
const timestamps = Object.keys(rotations).sort((a, b) => Number(a) - Number(b));
try {
const res = await fetch(API_URL);
if (!res.ok) throw new Error(`HTTP error! status: ${res.status}`);
const data = await res.json();
const rotations = data?.pretendo?.rotations ?? {};
const now = new Date();
const timestamps = Object.keys(rotations).sort((a, b) => Number(a) - Number(b));
const result = [];
const result = [];
for (const ts of timestamps) {
const start = new Date(Number(ts));
const end = new Date(start.getTime() + 2 * 60 * 60 * 1000);
if (end < now) continue;
for (const ts of timestamps) {
const start = new Date(Number(ts));
const end = new Date(start.getTime() + 2 * 60 * 60 * 1000);
if (end < now) continue;
const r = rotations[ts];
const r = rotations[ts];
result.push({
turf: stageNames(r.turfStages),
ranked: stageNames(r.rankedStages),
ranked_mode: r.rankedMode.replace(/([a-z])([A-Z])/g, "$1 $2"),
startTime: start,
endTime: end
});
}
return result;
} catch (error) {
console.error("Failed to fetch rotations:", error);
return [];
result.push({
turf: stageNames(r.turfStages),
ranked: stageNames(r.rankedStages),
ranked_mode: r.rankedMode.replace(/([a-z])([A-Z])/g, "$1 $2"),
startTime: start,
endTime: end,
});
}
return result;
} catch (error) {
console.error("Failed to fetch rotations:", error);
return [];
}
}
function animateLoadingCanvas() {
const canvas = document.getElementById("loading-canvas");
const loadingOverlay = document.getElementById("loading-overlay");
if (!canvas || !loadingOverlay) return;
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "/assets/loading.png";
const frameWidth = 100;
const frameHeight = 100;
const totalFrames = 17;
let currentFrame = 0;
let lastUpdateTime = 0;
let animationId;
image.onload = () => {
function animate(timestamp = 0) {
if (loadingOverlay.style.display === "none") {
cancelAnimationFrame(animationId);
return;
}
if (!lastUpdateTime) lastUpdateTime = timestamp;
const elapsed = timestamp - lastUpdateTime;
if (elapsed > 50) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(
image,
0,
currentFrame * frameHeight,
frameWidth,
frameHeight,
0,
0,
frameWidth,
frameHeight
);
currentFrame = (currentFrame + 1) % totalFrames;
lastUpdateTime = timestamp;
}
animationId = requestAnimationFrame(animate);
}
animationId = requestAnimationFrame(animate);
};
const canvas = document.getElementById("loading-canvas");
const loadingOverlay = document.getElementById("loading-overlay");
if (!canvas || !loadingOverlay) return;
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "/assets/loading.png";
const frameWidth = 100;
const frameHeight = 100;
const totalFrames = 17;
let currentFrame = 0;
let lastUpdateTime = 0;
let animationId;
image.onload = () => {
function animate(timestamp = 0) {
if (loadingOverlay.style.display === "none") {
cancelAnimationFrame(animationId);
return;
}
if (!lastUpdateTime) lastUpdateTime = timestamp;
const elapsed = timestamp - lastUpdateTime;
if (elapsed > 50) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(
image,
0,
currentFrame * frameHeight,
frameWidth,
frameHeight,
0,
0,
frameWidth,
frameHeight
);
currentFrame = (currentFrame + 1) % totalFrames;
lastUpdateTime = timestamp;
}
animationId = requestAnimationFrame(animate);
}
animationId = requestAnimationFrame(animate);
};
}
//pain in the ass to implement. im proud of ts
const canvas = document.getElementById("squid-canvas");
const ctx = canvas.getContext("2d");
const frameWidth = 64;
const frameHeight = 64;
const totalFrames = 8;
const squidCount = 5;
const squids = [];
const canvasWidth = canvas.width;
const canvasHeight = canvas.height;
const titleYThreshold = 0;
function createSquid() {
return {
x: Math.random() * canvasWidth,
y: canvasHeight + Math.random() * 300,
currentFrame: Math.floor(Math.random() * totalFrames),
speed: 0.05 + Math.random() * 0.15,
lastFrameUpdate: 0
};
}
for (let i = 0; i < squidCount; i++) {
squids.push(createSquid());
}
let lastTimestamp = 0;
const image = new Image();
image.src = "/assets/squids.png";
image.onload = () => {
function animate(timestamp = 0) {
if (!lastTimestamp) lastTimestamp = timestamp;
const delta = timestamp - lastTimestamp;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
for (const squid of squids) {
squid.y -= squid.speed * delta;
if (squid.y + frameHeight < titleYThreshold) {
squid.x = Math.random() * canvasWidth;
squid.y = canvasHeight + Math.random() * 300;
squid.currentFrame = Math.floor(Math.random() * totalFrames);
squid.speed = 0.05 + Math.random() * 0.15;
}
if (timestamp - squid.lastFrameUpdate > 100) {
squid.currentFrame = (squid.currentFrame + 1) % totalFrames;
squid.lastFrameUpdate = timestamp;
}
ctx.drawImage(
image,
squid.currentFrame * frameWidth,
0,
frameWidth,
frameHeight,
squid.x,
squid.y,
frameWidth,
frameHeight
);
}
lastTimestamp = timestamp;
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
};
async function renderStages() {
const loadingOverlay = document.getElementById("loading-overlay");
const container = document.getElementById("stages-container");
let rotations = [];
try {
rotations = await fetchRotations();
} catch (err) {
console.error("Error in renderStages:", err);
} finally {
loadingOverlay.style.display = "none";
}
if (!rotations.length) {
container.innerHTML = `<h2 class="error-message">Something went wrong! Try reloading the page. If this problem persists you may be ratelimited.</h2>`;
return;
}
for (const rotation of rotations) {
const optionsDate = { day: "2-digit", month: "2-digit" };
const optionsTime = { hour: "numeric", minute: "2-digit", hour12: true };
const timeZone = "Europe/Paris";
const formattedTime = `${rotation.startTime.toLocaleDateString("en-GB", { ...optionsDate, timeZone })} at ${rotation.startTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST) ~ ${rotation.endTime.toLocaleDateString("en-GB", { ...optionsDate, timeZone })} at ${rotation.endTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST)`;
const loadingOverlay = document.getElementById("loading-overlay");
const container = document.getElementById("stages-container");
let rotations = [];
try {
rotations = await fetchRotations();
} catch (err) {
console.error("Error in renderStages:", err);
} finally {
loadingOverlay.style.display = "none";
}
if (!rotations.length) {
container.innerHTML = `<h2 class="error-message">Something went wrong! Try reloading the page. If this problem persists you may be ratelimited.</h2>`;
return;
}
container.innerHTML += `
<div class="rotation-time">${formattedTime}</div>
let html = "";
<div class="stages-section">
<img class="mode-title" src="/assets/regular.svg" alt="Regular Battle">
<div class="mode-text">Regular Battle</div>
<div class="stages">
${rotation.turf.map(name => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`).join("")}
</div>
</div>
for (const rotation of rotations) {
const optionsDate = { day: "2-digit", month: "2-digit" };
const optionsTime = { hour: "numeric", minute: "2-digit", hour12: true };
const timeZone = "Europe/Paris";
const formattedTime = `${rotation.startTime.toLocaleDateString("en-GB", {
...optionsDate,
timeZone,
})} at ${rotation.startTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST) ~ ${rotation.endTime.toLocaleDateString("en-GB", {
...optionsDate,
timeZone,
})} at ${rotation.endTime.toLocaleTimeString("en-GB", { ...optionsTime, timeZone })} (CEST)`;
<div class="stages-section">
<img class="mode-title" src="/assets/ranked.svg" alt="Ranked Battle">
<div class="mode-text">Ranked Battle</div>
<div class="ranked-mode-labels">
<div class="battle-mode-text">Battle Mode</div>
<div class="ranked-mode-text">${rotation.ranked_mode}</div>
</div>
<div class="stages">
${rotation.ranked.map(name => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`).join("")}
</div>
</div>
`;
}
html += `
<div class="rotation-time">${formattedTime}</div>
<div class="stages-section">
<img class="mode-title" src="/assets/regular.svg" alt="Regular Battle">
<div class="mode-text">Regular Battle</div>
<div class="stages">
${rotation.turf
.map(
(name) => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`
)
.join("")}
</div>
</div>
<div class="stages-section">
<img class="mode-title" src="/assets/ranked.svg" alt="Ranked Battle">
<div class="mode-text">Ranked Battle</div>
<div class="ranked-mode-labels">
<div class="battle-mode-text">Battle Mode</div>
<div class="ranked-mode-text">${rotation.ranked_mode}</div>
</div>
<div class="stages">
${rotation.ranked
.map(
(name) => `
<div class="stage-tile">
<img src="${stageImagePath(name)}" alt="${name}">
<div class="stage-title">${name}</div>
</div>
`
)
.join("")}
</div>
</div>
`;
}
container.innerHTML = html;
}
animateLoadingCanvas();
renderStages();
renderStages();

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@ -76,9 +76,6 @@ body {
flex-direction: column;
gap: 12px;
width: 100%;
}
.stages-section {
background-color: rgba(0, 0, 0, 0.7);
border-radius: 14px;
padding: 16px 18px 20px;
@ -103,26 +100,25 @@ body {
}
.stage-title {
font-family: "regular";
font-family: "Regular", sans-serif;
text-align: center;
margin-top: 6px;
font-size: 28px;
color: white;
margin-top: 6px;
}
.stages img {
width: 100%;
height: auto;
display: block;
margin-bottom: 20px;
margin-top: 20px;
margin: 20px 0;
}
.ranked-mode-labels {
text-align: center;
margin-bottom: 12px;
}
.battle-mode-text {
font-family: "Splatoon1", sans-serif;
color: white;
@ -130,6 +126,7 @@ body {
letter-spacing: 1px;
margin-bottom: 4px;
}
.ranked-mode-text {
font-family: "Regular", sans-serif;
color: white;
@ -155,15 +152,14 @@ body {
.mode-title {
display: block;
margin: 4px auto 4px;
margin: 4px auto;
max-width: 166px;
width: 80%;
height: auto;
}
.mode-text {
margin-top: 0px;
margin-bottom: 28px;
margin: 0 0 28px;
text-align: center;
color: white;
font-family: "Splatoon1", sans-serif;
@ -172,7 +168,6 @@ body {
user-select: none;
}
.loading-overlay {
position: fixed;
top: 50%;
@ -194,6 +189,31 @@ body {
box-sizing: border-box;
}
#squid-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100vh;
overflow: visible;
pointer-events: none;
z-index: 0;
}
#squid-canvas {
position: absolute;
left: 50%;
top: 0;
transform: translateX(-50%);
width: 1920px;
height: 1080px;
will-change: transform;
pointer-events: none;
user-select: none;
z-index: 0;
display: block;
}
#loading-canvas {
image-rendering: pixelated;
width: 100px;