feat: some refactoring and /v1/api/provider/nex_token/@me
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7 changed files with 85 additions and 47 deletions
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@ -1,7 +1,12 @@
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use std::net::Ipv4Addr;
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use std::str::FromStr;
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use rocket::get;
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use rocket::{get, State};
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use serde::Serialize;
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use sqlx::types::ipnetwork::IpNetwork::V4;
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use crate::account::account::Auth;
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use crate::nnid::oauth::generate_token::create_token;
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use crate::nnid::oauth::generate_token::token_type::NEX_TOKEN;
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use crate::Pool;
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use crate::xml::Xml;
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#[derive(Serialize)]
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@ -15,6 +20,37 @@ struct NexToken{
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}
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#[get("/v1/api/provider/nex_token/@me?<game_server_id>")]
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pub async fn get_nex_token(game_server_id: String) -> Option<Xml<NexToken>>{
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None
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pub async fn get_nex_token(pool: &State<Pool>, auth: Auth<true>, game_server_id: String) -> Option<Xml<NexToken>>{
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// just gonna put this here as a side note for the future:
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// we could also be using key derivation to derive the nex token as if it were a key
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// that way we could reduce the data the database needs to store and also reduce the transfer
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// cost of sending an entire row from the user table (which is required for the auth code unless
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// we change the way we read in data to essentially having the user object be a proxy for its
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// table row)
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let pool = pool.inner();
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let server = sqlx::query!(
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"select * from nex_servers where game_server_id = $1",
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game_server_id
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) .fetch_one(pool).await.ok()?;
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let token = create_token(pool, auth.pid, NEX_TOKEN, None).await;
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let V4(host) = server.address else {
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return None
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};
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let host = host.ip();
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Some(
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Xml(
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NexToken{
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host,
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port: server.port as u16,
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nex_password: auth.nex_password.clone(),
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pid: auth.pid,
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token
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}
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)
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)
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}
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