These error names were found inside a game with a function for logging an error result. The results were then mapped to the matching error codes using the conversion inside the code of the sysmodule. The error names may be repeated among errors starting with the same pattern. This is intended, since the last two numbers represent unknown additional error information complementing the result (except for value 99, which can be mapped to a different error name). Some of the error codes had multiple result names mapped to them. In those cases, no changes were made for clarity and avoid misinformation.
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13 lines
No EOL
1 KiB
JSON
{
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"003": {
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"2100": {
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"name": "nn::ac::ResultFailedConnTest",
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"message": "Could not connect to the Internet.\n\nThe network may be busy, or there\nmay be problems with the connection\nenvironment. To ensure an optimal\nconnection environment, move closer\nto the access point and make sure that\nthere are no obstructions between\nthe system and the access point.\nIf this does not work, please try\nagain later.\n\n■ Check that your computer can\nconnect to the Internet using the same\nsettings. If not, refer to the instruction\nbooklet that came with your\naccess point.\n\n■ The DNS setting may have been \nentered incorrectly. Check the setting \nin System Settings ⇒ Internet \nSettings.\n\n■ The proxy server may have been\nentered incorrectly. Check the setting\nin System Settings ⇒ Internet \nSettings",
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"short_description": "Unknown cause.",
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"long_description": "Unknown cause.",
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"short_solution": "Unknown solution.",
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"long_solution": "Unknown solution.",
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"support_link": "https://preten.do/003-2100"
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}
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}
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} |