These error names were found inside a game with a function for logging an error result. The results were then mapped to the matching error codes using the conversion inside the code of the sysmodule. The error names may be repeated among errors starting with the same pattern. This is intended, since the last two numbers represent unknown additional error information complementing the result (except for value 99, which can be mapped to a different error name). Some of the error codes had multiple result names mapped to them. In those cases, no changes were made for clarity and avoid misinformation.
13 lines
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610 B
JSON
13 lines
No EOL
610 B
JSON
{
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"003": {
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"2200": {
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"name": "nn::ac::ResultInvalidProxy",
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"message": "Could not connect to the proxy server.\n\n■ Check that your computer can\nconnect to the Internet using the same\nsettings. If not, consult the\nadministrator of the proxy server.\n\n■ The proxy server may have been \nentered incorrectly. Check the setting \nin System Settings ⇒ Internet \nSettings",
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"short_description": "Unknown cause.",
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"long_description": "Unknown cause.",
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"short_solution": "Unknown solution.",
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"long_solution": "Unknown solution.",
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"support_link": "https://preten.do/003-2200"
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}
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}
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} |