reggie/src/web.rs

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Rust
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2026-05-05 19:08:22 +02:00
use std::{any::Any, clone, env, fmt::Display, sync::LazyLock};
use actix_web::{
App, HttpResponse, HttpResponseBuilder, HttpServer, Responder, ResponseError, Result, get,
http::{self, StatusCode},
web,
};
use kube::{Api, Resource, api::ListParams, core::object::HasSpec};
use serde::{Deserialize, Serialize};
use crate::crds::GameServer;
static SELF_ENDPOINT: LazyLock<String> =
LazyLock::new(|| env::var("SELF_ENDPOINT").expect("SELF_ENDPOINT is not specified"));
#[derive(Clone, Debug, Serialize)]
struct ResourceNameDescriptor {
name: String,
resource: String,
}
#[derive(Debug)]
struct KubeError(kube::Error);
impl Display for KubeError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
impl ResponseError for KubeError {
fn status_code(&self) -> http::StatusCode {
StatusCode::INTERNAL_SERVER_ERROR
}
fn error_response(&self) -> HttpResponse<actix_web::body::BoxBody> {
HttpResponseBuilder::new(self.status_code()).body(self.0.to_string())
}
}
#[derive(Debug, Deserialize)]
struct HashParam {
hash: Option<u64>,
}
#[get("/gameserver/discover")]
async fn gameservers(kube_client: web::Data<kube::Client>) -> Result<impl Responder> {
let servers: Api<GameServer> = Api::all(kube_client.get_ref().clone());
let servers = servers
.list_metadata(&ListParams::default())
.await
.map_err(KubeError)?;
let list: Vec<_> = servers
.into_iter()
.map(|v| ResourceNameDescriptor {
name: v.metadata.name.clone().unwrap(),
resource: format!(
"{}/gameserver/{}",
&*SELF_ENDPOINT,
v.metadata.name.unwrap()
),
})
.collect();
Ok(web::Json(list))
}
#[get("/gameserver/{game_name}")]
async fn get_gameserver(
kube_client: web::Data<kube::Client>,
path: web::Path<(String)>,
) -> Result<impl Responder> {
let (game_name) = path.into_inner();
let servers: Api<GameServer> = Api::all(kube_client.get_ref().clone());
let game_server = servers.get(&game_name).await.map_err(KubeError)?;
let game_server_spec = game_server.spec();
Ok(web::Json(game_server_spec.clone()))
}
#[get("/gameserver/{game_name}/auth_proxy")]
async fn get_gameserver_proxy(
kube_client: web::Data<kube::Client>,
path: web::Path<String>,
param: web::Query<HashParam>,
) -> Result<impl Responder> {
let game_name = path.into_inner();
let hash = param.0.hash.unwrap_or(0);
let servers: Api<GameServer> = Api::all(kube_client.get_ref().clone());
let game_server = servers.get(&game_name).await.map_err(KubeError)?;
let game_server_spec = game_server.spec();
Ok(web::Json(game_server_spec.clone()))
}
pub async fn start_webserver(kube_client: kube::Client) {
HttpServer::new(move || {
App::new()
.app_data(web::Data::new(kube_client.clone()))
.service(gameservers)
.service(get_gameserver)
.service(get_gameserver_proxy)
})
.bind(("127.0.0.1", 8080))
.expect("failed to start webserver")
.run()
.await
.expect("error occurred whilest running webserver");
}