add slight optimization
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This commit is contained in:
parent
f552f9b03f
commit
71d9d8e3a6
1 changed files with 4 additions and 8 deletions
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@ -128,7 +128,7 @@ fn check_bounds_str<T: FromStr + PartialOrd>(compare: T, str: &str) -> Option<bo
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}
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pub async fn broadcast_notification<T: AsRef<User>>(
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players: &[T],
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players: impl Iterator<Item = T>,
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notification_event: &NotificationEvent,
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) {
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for player in players {
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@ -142,16 +142,13 @@ pub async fn broadcast_notification<T: AsRef<User>>(
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impl ExtendedMatchmakeSession {
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#[inline(always)]
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pub fn get_active_players(&self) -> Vec<Arc<User>> {
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self.connected_players
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.iter()
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.filter_map(|u| u.upgrade())
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.collect()
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pub fn get_active_players(&self) -> impl Iterator<Item = Arc<User>> {
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self.connected_players.iter().filter_map(|u| u.upgrade())
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}
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#[inline(always)]
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pub async fn broadcast_notification(&self, notification_event: &NotificationEvent) {
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broadcast_notification(&self.get_active_players(), notification_event).await;
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broadcast_notification(self.get_active_players(), notification_event).await;
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}
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pub async fn from_matchmake_session(
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@ -314,7 +311,6 @@ impl ExtendedMatchmakeSession {
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#[inline]
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pub fn is_reachable(&self) -> bool {
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self.get_active_players()
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.iter()
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.any(|v| v.pid == self.session.gathering.host_pid)
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&& (if self.session.gathering.flags & PERSISTENT_GATHERING != 0 {
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if self.has_active_players() {
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