feat: almost done with rework communication with remotes now works
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14 changed files with 696 additions and 155 deletions
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@ -9,9 +9,13 @@ use macros::{method_id, rmc_proto};
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[rmc_proto(10)]
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pub trait Auth {
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/// representation of the `Login` method(for details see the
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[method_id(1)]
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async fn login(&self, name: String) -> Result<(), ErrorCode>;
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/// representation of the `LoginEx` method(for details see the
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[method_id(2)]
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async fn login_ex(
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&self,
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@ -19,6 +23,8 @@ pub trait Auth {
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extra_data: Any,
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) -> Result<(QResult, u32, Vec<u8>, ConnectionData, String), ErrorCode>;
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/// representation of the `RequestTicket` method(for details see the
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[method_id(3)]
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async fn request_ticket(
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&self,
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@ -26,9 +32,16 @@ pub trait Auth {
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destination_pid: u32,
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) -> Result<(QResult, Vec<u8>), ErrorCode>;
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/// representation of the `GetPID` method(for details see the
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[method_id(4)]
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async fn get_pid(&self, username: String) -> Result<u32, ErrorCode>;
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/// representation of the `LoginWithContext` method(for details see the
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/// [kinnay wiki entry](https://github.com/kinnay/NintendoClients/wiki/Authentication-Protocol))
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#[method_id(5)]
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async fn get_name(&self, pid: u32) -> Result<String, ErrorCode>;
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// `LoginWithContext` is left out here because we don't need it right now and versioning still
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// needs to be figured out
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}
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