Splatoon, Splatoon Testfire: Matchmaking in modes will lock up #22

Closed
opened 2026-06-07 09:19:47 +02:00 by kitten · 3 comments
Owner

As the title says, different modes with public matchmaking (meaning regular & ranked) will lock up after certain periods of time. This does not seem to be a time based event. This issue seems to persist until server restart, with no lobbies open at the time.

Restarting the server seems to fix the issue, however not really feasible..

By "locking up" I mean returning NAT errors. Most common that has been reported in #bots-zone is 118-0521. This issue also appears to happen on the testfire, and was very prominent.

Stole the image from @jerrysm64

As the title says, different modes with public matchmaking (meaning regular & ranked) will lock up after certain periods of time. This does not seem to be a time based event. This issue seems to persist until server restart, with no lobbies open at the time. Restarting the server seems to fix the issue, however not really feasible.. By "locking up" I mean returning NAT errors. Most common that has been reported in #bots-zone is 118-0521. This issue also appears to happen on the testfire, and was very prominent. Stole the image from @jerrysm64

This issue happens due to the NEX server having "ghost lobbies", which we have not figured out the cause to. During high playtime hours, this issue is mitigated but during low playtime hours it appears. The client tries to NAT holepunch a non-existent host, and times out doing so because the host is no longer in game.

This issue happens due to the NEX server having "ghost lobbies", which we have not figured out the cause to. During high playtime hours, this issue is mitigated but during low playtime hours it appears. The client tries to NAT holepunch a non-existent host, and times out doing so because the host is no longer in game.
Contributor

the issue is that we cannot know wether or not lobbies are actually alive. this is kind of a fundamental issue with nex itself as far as im aware...

the issue is that we cannot know wether or not lobbies are actually alive. this is kind of a fundamental issue with nex itself as far as im aware...

Seems to be working fine now, haven't had any reports of this issue lately. Closing for now

Seems to be working fine now, haven't had any reports of this issue lately. Closing for now
Sign in to join this conversation.
No milestone
No assignees
3 participants
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
spacebar/rust-nex#22
No description provided.