rust-nex/src/prudp/socket.rs
2025-01-22 20:49:40 +01:00

234 lines
8 KiB
Rust

use std::array;
use std::collections::HashMap;
use std::io::Write;
use std::ops::Deref;
use tokio::net::UdpSocket;
use std::sync::{Arc};
use tokio::sync::{Mutex, RwLock};
use hmac::{Hmac, Mac};
use log::{error, info, trace};
use rand::random;
use rc4::consts::U256;
use rustls::internal::msgs::handshake::SessionId;
use tokio::sync::mpsc::{channel, Receiver, Sender};
use crate::prudp::packet::{flags, PacketOption, PRUDPPacket, types, VirtualPort};
use crate::prudp::packet::flags::{ACK, HAS_SIZE};
use crate::prudp::packet::PacketOption::{ConnectionSignature, MaximumSubstreamId, SupportedFunctions};
use crate::prudp::packet::types::{CONNECT, SYN};
use crate::prudp::router::{Error, Router};
use crate::prudp::sockaddr::PRUDPSockAddr;
/// PRUDP Socket for accepting connections to then send and recieve data from those clients
pub struct Socket(Arc<SocketImpl>, Arc<Router>, Receiver<Connection>);
#[derive(Debug)]
pub struct SocketImpl {
virtual_port: VirtualPort,
socket: Arc<UdpSocket>,
access_key: &'static str,
connections: RwLock<HashMap<PRUDPSockAddr, Arc<Mutex<Connection>>>>,
connection_creation_sender: Sender<Connection>
}
#[derive(Debug)]
pub struct Connection {
sock_addr: PRUDPSockAddr,
id: u64,
signature: [u8; 16],
server_signature: [u8; 16],
session_id: u8
}
impl Socket {
pub async fn new(router: Arc<Router>, port: VirtualPort, access_key: &'static str) -> Result<Self, Error> {
trace!("creating socket on router at {} on virtual port {:?}", router.get_own_address(), port);
let (send, recv) = channel(20);
let socket = Arc::new(
SocketImpl::new(&router, send, port, access_key)
);
router.add_socket(socket.clone()).await?;
Ok(Self(socket, router, recv))
}
pub async fn accept(&mut self) -> Option<Connection>{
self.2.recv().await
}
}
impl Drop for Socket{
fn drop(&mut self) {
{
let router = self.1.clone();
let virtual_port = self.virtual_port;
trace!("socket dropped socket will be removed from router soon");
// it's not that important to remove it immediately so we can delay the deletion a bit if needed
tokio::spawn(async move {
router.remove_socket(virtual_port).await;
trace!("socket removed from router successfully");
});
}
}
}
impl Deref for Socket{
type Target = SocketImpl;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl SocketImpl {
fn new(router: &Router, connection_creation_sender: Sender<Connection>, port: VirtualPort, access_key: &'static str) -> Self {
SocketImpl {
socket: router.get_udp_socket(),
virtual_port: port,
connections: Default::default(),
access_key,
connection_creation_sender
}
}
pub fn get_virual_port(&self) -> VirtualPort {
self.virtual_port
}
pub async fn process_packet(&self, connection: PRUDPSockAddr, packet: &PRUDPPacket) {
info!("recieved packet on endpoint");
let conn = self.connections.read().await;
if !conn.contains_key(&connection) {
drop(conn);
let mut conn = self.connections.write().await;
//only insert if we STILL dont have the connection preventing double insertion
if !conn.contains_key(&connection) {
conn.insert(connection, Arc::new(Mutex::new(Connection {
sock_addr: connection,
id: random(),
signature: [0; 16],
server_signature: [0; 16],
session_id: 0
})));
}
drop(conn);
} else {
drop(conn);
}
let connections = self.connections.read().await;
let Some(conn) = connections.get(&connection) else {
error!("connection is still not present after making sure connection is present, giving up.");
return;
};
let conn = conn.clone();
// dont keep holding the connections list unnescesarily
drop(connections);
let mut conn = conn.lock().await;
if //((packet.header.types_and_flags.get_flags() & flags::NEED_ACK) != 0) ||
//((packet.header.types_and_flags.get_flags() & flags::ACK) != 0) ||
//((packet.header.types_and_flags.get_flags() & flags::RELIABLE) != 0) ||
((packet.header.types_and_flags.get_flags() & flags::MULTI_ACK) != 0) {
let copy = packet.header.types_and_flags;
error!("{:?}", copy)
}
match packet.header.types_and_flags.get_types() {
SYN => {
info!("got syn");
// reset heartbeat?
let mut response_packet = packet.base_response_packet();
response_packet.header.types_and_flags.set_types(SYN);
response_packet.header.types_and_flags.set_flag(ACK);
response_packet.header.types_and_flags.set_flag(HAS_SIZE);
conn.signature = connection.calculate_connection_signature();
response_packet.options.push(ConnectionSignature(conn.signature));
for options in &packet.options{
match options{
SupportedFunctions(functions) => {
response_packet.options.push(SupportedFunctions(*functions))
}
MaximumSubstreamId(max_substream) => {
response_packet.options.push(MaximumSubstreamId(*max_substream))
},
_ => {/* ??? */}
}
}
response_packet.calculate_and_assign_signature(self.access_key, None, None);
let mut vec = Vec::new();
response_packet.write_to(&mut vec).expect("somehow failed to convert backet to bytes");
self.socket.send_to(&vec, connection.regular_socket_addr).await.expect("failed to send data back");
}
CONNECT => {
info!("got connect");
let mut response_packet = packet.base_response_packet();
response_packet.header.types_and_flags.set_types(CONNECT);
response_packet.header.types_and_flags.set_flag(ACK);
response_packet.header.types_and_flags.set_flag(HAS_SIZE);
// todo: (or not) sliding windows and stuff
conn.session_id = packet.header.session_id;
response_packet.header.session_id = conn.session_id;
response_packet.header.sequence_id = 1;
response_packet.options.push(ConnectionSignature(Default::default()));
for option in &packet.options{
match option {
MaximumSubstreamId(max_substream) => response_packet.options.push(MaximumSubstreamId(*max_substream)),
SupportedFunctions(funcs) => response_packet.options.push(SupportedFunctions(*funcs)),
ConnectionSignature(sig) => conn.server_signature = *sig,
_ => {/* ? */}
}
}
// Splatoon doesnt use compression so we arent gonna compress unless i at some point
// want to implement some server which requires it
// No encryption here for the same reason
// todo: implement something to do secure servers
response_packet.calculate_and_assign_signature(self.access_key, None, Some(conn.server_signature));
let mut vec = Vec::new();
response_packet.write_to(&mut vec).expect("somehow failed to convert backet to bytes");
self.socket.send_to(&vec, connection.regular_socket_addr).await.expect("failed to send data back");
}
_ => unimplemented!("unimplemented packet type: {}", packet.header.types_and_flags.get_types())
}
}
}