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fix issues with incorrect user displaying
2026-07-08 04:22:05 +02:00
.cargo fix auth and make console use no response version of message delivery 2026-06-20 01:28:15 +02:00
.ci-scripts Update CI 2026-04-29 01:23:18 +02:00
.forgejo Merge pull request 'Update actions/cache action to v6' (#39) from renovate/actions-cache-6.x into v0 2026-07-06 18:25:08 +02:00
.vscode actually add correct logging 2026-05-30 18:33:45 +02:00
buildscripts add checking of account level on proxy 2026-04-26 19:08:08 +02:00
macros Fix typo 2026-06-21 02:49:52 +02:00
proxy fix port binding 2026-03-24 15:48:56 +01:00
proxy-common [skip ci] chore: get rid of warnings 2026-06-01 09:58:05 +02:00
prudplite Update Rust crate tokio-tungstenite to 0.29.0 2026-06-17 08:48:24 +00:00
prudpv0 stuff 2026-06-10 21:34:18 +02:00
prudpv1 respond to data packets immediately even if they are out of order 2026-06-26 20:10:00 +02:00
rnex-core fix issues with incorrect user displaying 2026-07-08 04:22:05 +02:00
rnex-server-api 3ds friends 2026-06-08 10:31:55 +02:00
rnex-server-api-grpc 3ds friends 2026-06-08 10:31:55 +02:00
.devcontainer.json add devcontainer build to ci 2025-11-06 22:22:37 +01:00
.dockerignore Better CI 2026-04-28 10:12:14 +02:00
.gitignore things 2026-01-20 20:26:44 +01:00
.gitlab-ci.yml add super mario maker to CI 2026-04-21 20:36:51 +02:00
build-edition.sh fix linking 2026-05-29 11:09:07 +02:00
build.rs feat(account): add grpc to communicate with account server 2025-02-02 00:46:04 +01:00
Cargo.lock Merge pull request 'Update Rust crate anyhow to v1.0.103' (#40) from renovate/anyhow-1.x-lockfile into v0 2026-07-07 23:55:51 +02:00
Cargo.toml fix port binding 2026-03-24 15:48:56 +01:00
check-all.sh restrict what gets checked and implement sending of fragmented packets 2026-04-26 23:20:42 +02:00
check-edition.sh clean up a bit and fix scripts 2026-04-26 14:57:02 +02:00
CODE_OF_CONDUCT.md lovely 1 word change i forgot 2026-05-11 07:11:32 +02:00
CONTRIBUTING.md feat(meta): add contributing.md 2025-02-01 16:43:33 +01:00
Dockerfile two commas oops 2026-06-05 20:10:16 +02:00
editions.yaml Merge pull request 'Update Rust crate anyhow to v1.0.103' (#40) from renovate/anyhow-1.x-lockfile into v0 2026-07-07 23:55:51 +02:00
flake.lock start work on prudp v0 2026-01-07 20:33:29 +01:00
flake.nix start work on prudp v0 2026-01-07 20:33:29 +01:00
LICENSE Edit LICENSE 2025-04-08 11:22:46 +00:00
README.md Clarify repo state 2026-04-29 09:59:18 +02:00
renovate.json chore: add renovate 2026-06-17 01:11:12 +02:00
SECURITY.md Create SECURITY.md 2025-02-01 16:52:36 +01:00
setup-hook.sh add precommit hook 2026-04-26 15:09:03 +02:00
shell.nix start work on prudp v0 2026-01-07 20:33:29 +01:00
SUPPORT.md feat(meta): add support.md 2025-02-01 16:51:28 +01:00
test-all.sh redo macros 2026-05-04 16:06:25 +02:00
test-edition.sh add preresolved ips for public ip resolution 2026-05-29 13:56:31 +02:00

Rust NEX monorepo

This repo contains the code for all game servers using RNEX.

Credits:

  • Pretendo team for their reverse engineering efforts
  • Kinnay for his huge work on reversing nex servers and documentation(https://github.com/Kinnay/NintendoClients/)
  • Splatfestival testing team for helping us test our messes of code
  • The SPFN team(RusticMaple, BloxerHD, Ceantix, RedBinder0526)

This NEX implementation was not created to rival Pretendo, we don't want any bad blood between anyone. This project would never have been possible without their reverse engineering efforts. As such if you want to respect the Authors wishes, do not use it if you mean any harm to Pretendo. (harm falls under e.g. using this software while also sabotaging pretendo) If you do show intent to harm them you will be blocked from ever contributing and will be refused support.

We felt like this needed to be said as there are far too many Pretendo copycats who blatantly copy their code and use their reversal efforts with no credits in sight in an attempt to harm them for some grudge or stupid reason. We feel that by working together and not against each other we can reach a better and healthier future for the community, health of developers and numerous more reasons.